//
//  SimExplosion.cpp
//  Texture
//
//  Created by Yao Melo on 2/24/13.
//
//

#include "SimExplosion.h"
SimExplosion::SimExplosion(Vec3 position)
{
    this->position = position;
    aliveTime = 0;
}

void SimExplosion::Update(float delta)
{
    aliveTime+=delta;
}